Megan glanced at Darren again, but his dark eyes, angled up at her from the hard plastic chair, betrayed none of his thoughts. It only took one thought of Jon lying alone in the hospital bed, however, to make up her mind. “Let’s wait a little. It shouldn’t be too long.” This time when she looked at Darren, he was looking resolutely at his phone. Fine, Megan thought. Two could play at that game. She and Yongchul took seats across from Darren, and though she largely ignored him, more than once she glanced over to find him staring back, quiet and stern, though he always looked away without so much as a frown.
Lisander Dust hasn’t always had the surname reserved for the orphans and bastard children of the Mud District. Of all the last names in Spirea, Dust is the one most commonly spat out in disgust. With a name like that, he’d be lucky to get a job in the drainage trenches, trying to extract enough water from the ground to keep the Mud District from sinking into it. It’s pitched as a noble profession—as noble as a muddie can be—and the pay is good enough to put food on the table at least three nights a week, but with the constant trickle-down of used water from higher districts, it’s ultimately a futile one. When Muddies die on the street, their bodies often simply sink into the mud before anyone can be bothered to pull them out and identify them, but Dusts often seem to simply disappear, as if they never were to begin with. Dust to dust.
The house was silent, and despite his loaded pockets, sewn carefully into the seams of his inner clothing, Lisander didn’t make a sound as he walked. The manor’s owners had long since gone to bed, and Lisander added a small coin, likely fallen to the floor from one of their silk garments, to his growing stash. Letter openers, jewellery, and even an ornate serving cup weighed his costume down, but there was one thing in particular he needed to find tonight before he could leave. It was when he paused to examine a portrait that seemed to weigh heavily on the wall that he heard it.
In numerous creative writing courses I've learned to communicate constructively in a workshop environment. I can give feedback on another's work to help them reach a finished product that they're happier with, and I can receive feedback and adjust my own piece without taking it personally. I've learned the value of outside opinions and always listen with an open mind to the thoughts of others.
Beyond being a hobbyist, I've studied the technical aspects of different types of writing and focused on learning how to follow the rules to evoke a desired reaction, as well as how to break the rules to subvert expectations. I believe that the right turn of phrase or the perfect word choice can make all the difference.
I feel the pressure and always make sure to complete tasks on time, but I believe that keeping a cool head is the key to a finished product I can be proud of. I'm considerate of my co-workers and peers and I don't put unnecessary stress on others. Optimism and organization are more valuable to me than any all-nighters.
I specialized in English Literature, History, and Creative Writing because I believe that the three are intertwined. There is so much history to be learned through literature, and knowing history enriches my understanding of a historical piece. Humankind has always been telling stories, and it is my job to both listen to the past and to write my own place into the future.
Joining the industry only months from our ship date means learning fast. Beyond bug testing, I'm learning that you don't need to have years of experience to make your mark. In my first year in the industry, I've championed changes for diversity and inclusion that are live today, logged over 100 bugs, and written original dialogue trees that are in game today. As far as new beginnings go, I'm feeling pretty good about this one.
Here is where I learned the importance of human connection. At Starbucks I realized how important the little things are, from remembering a customer's name to offering a compliment to a stranger. It's the little things that connect all of us, and these moments of connection build towards a kinder, more interconnected world.
I stayed cool during the holiday rushes when everyone was frantically buying a Smash Bros Switch Bundle and kept up to date on new game releases and reviews. Chatting with customers allowed me to figure out what game they'd like based on their experience and what they enjoyed in the past.
I love to create realistic, diverse, and memorable characters that are deeply flawed and unmistakably human.
I've been playing games since before I knew what "evasiveness" even meant, and creating stories in my head as I play.
Who knew hurling yourself off objects could be so fun? I love nailing that vault, climbing to new heights, and making everyone think I'm cool.
Okay, this might have started in Runescape, but I love the psychology of advertisements, sales, and crisp slogans.
This conversation serves as a tutorial for the "likeability" feature in NHL 23's Be A Pro story mode, where the player's responses to coaches, agents, teammates, and media affect how much those entities like them and what bonuses they get. I was tasked with rewriting these old conversations to make them feel fresh again. Because I don't have much experience with sports, I had a lot to learn to get the voices right.
This conversation is the first that the player has where their actions affect their Likeability meters. By saying what the coach wants to hear, they choose to increase their "management" likeability, rather than building their individuality with a "star" response. Rewriting these conversations, I had to keep in mind what challenges the player would be given so that the conversation would flow into the challenge.
My dream is to work in a game design studio, working with others to craft stories and characters that inspire and delight others. I adore flavour text and the life that short, smart text can bring to a game. Any experience that can bring me closer to this dream is well appreciated.
I'm deft with character voices and working within creative constraints. With a bit of background information, I can pick up an existing character or a story idea and apply my skills at voice, mood, and composition to create a story to be savoured and enjoyed.
I love snappy turns of phrases, clever jokes, and lasting impressions. From titles to catchphrases, I love finding the perfect pair of words to make it memorable.
I think about games as much as I play them, if not more. Investigating how a game's mechanics tells a story is half the fun, but the best part is sharing that joy with others.
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